Deviant Login Shop  Join deviantART for FREE Take the Tour
×



Details

Submitted on
April 11, 2012
Image Size
1.9 MB
Resolution
3000×3000
Link
Thumb
Embed

Stats

Views
283
Favourites
4 (who?)
Comments
11

License

Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
×
ELEM Pause Menu by Bradandez ELEM Pause Menu by Bradandez
The Pause Menu in ELEM. Once the game pause this will show and here are the features listed. It will list the lives you have, coins you collected, health bar, and the King Boss Gems you obtained. The menu also tells what level you are and how many bosses you defeated on the world you are playing on. On the sides, it will show the Elemental Amulets you collected on the level and the keys you got from the beginning of the world. On the bottom it shows, if you want to resume the game, quit the level, the unlocked contents from the Elemental Amulets you collect, and if you want to save the game.

ELEM (C) Bradley A Hernandez
Add a Comment:
 
:iconduskool:
duskool Featured By Owner Apr 13, 2012  Hobbyist Digital Artist
crash twinsanity XD
Nice
Reply
:iconbradandez:
Bradandez Featured By Owner Apr 13, 2012  Hobbyist General Artist
Thanks! Really loved that game, and got some inspiration from it as well. :)
Reply
:iconvizg:
VIZg Featured By Owner Apr 13, 2012  Student Digital Artist
some untidy interface elements, i think u need more diligence.
Reply
:iconbradandez:
Bradandez Featured By Owner Apr 13, 2012  Hobbyist General Artist
Ummm... can you explain diligence may be?
Reply
:iconvizg:
VIZg Featured By Owner Apr 13, 2012  Student Digital Artist
Interface elements must be easy for reading, see more references of all elements.
On the icons with elements (fire, water...) you need to create color contrasts (or glowing for selected element.
And use any font, becorse its easy for using.
Interface elements at all not smooth, but if its designer idea then normal.
analyse this reference:
[link]

Interface smooth and allocated by outlines, icons very colorful and bright, fonts easy to reading.
Good luck)
Reply
:iconits-all-ntg:
ITS-ALL-NTG Featured By Owner Apr 12, 2012  Student Filmographer
I wanna know how the health system works for Elem :meow:
Reply
:iconbradandez:
Bradandez Featured By Owner Apr 12, 2012  Hobbyist General Artist
Oh it's quite simple. Each time you get hurt by an enemy or angerous obstacle, you will take damage and lose a bubble of the health bar. But you can always, re-energize by obtaining Heart Fruit. Lose all bubbles, lose a life. Also I need some of your help. If you don't mind. :)
Reply
:iconits-all-ntg:
ITS-ALL-NTG Featured By Owner Apr 12, 2012  Student Filmographer
Oh ok ok. Cause in my rough draft of this long level I'm drawing out I was thinking of how to make health accessible and how to since I didn't know if it worked in percentages or something :P

And sure ... What do ya need help on:la:
Reply
:iconbradandez:
Bradandez Featured By Owner Apr 12, 2012  Hobbyist General Artist
Ok, hoped that helped. I do need some help with concept art for the levels. You see for each level there will be a unique level card for each level on the pause menu. And the level cards will be made out of concept art. So if you can, can you try to make some? I'll try to find some other deviants if they want to take part in it as well, for it won't be that many.
Reply
:iconits-all-ntg:
ITS-ALL-NTG Featured By Owner Apr 12, 2012  Student Filmographer
Alright then. But it depends on what levels I'll be doing it on o3o

In other news: i'll really try to get the 1st draft of this level for you too check by this weekend D:

It's a bit of a mechanical place. I'm not sure if you don't mind things like that in the "dark world" or whatver that last hidden world is called |D

But like I said. I'll try to get the draft in by this weekend. and the concept art, what exactly would you like of it o3o
Reply
Add a Comment: